Building Flash Projects with Ant and Flex Builder – Part 5

November 26th, 2009

In this final installment of my series of tutorials on using Ant with Flex Builder, I’ll show you how to create a visual asset in the Flash IDE and export that as a SWC to be used in your Actionscript source code.

1. Download tutorial files

To begin this tutorial, please make sure you have set up your workspace as suggested in Part 1.

View Demo

You may download the source code for this tutorial from my GitHub account at
http://github.com/hubflanger/hubflanger_demos/tree/master/Ant_Tutorial_Part5/.

Source code for my other tutorials are also available at
http://github.com/hubflanger/hubflanger_demos/.

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I’m going to 360|iDev Denver!

August 4th, 2009

This is a little blurb to announce that I will be attending the 360|iDev conference in Denver, CO, Sept. 27 – 30. Since I’ve been spending my recent weekends digging into the iPhone SDK, I’m hungry and looking forward to learning more about the whole business of iPhone development.

On top of that, it will be my first trip to the fine city of Denver. Feel free to drop me a note if you’re attending too and would like to say “hi”.

360iDev_Attendee

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Building Flash Projects with Ant and Flex Builder – Part 4b

August 2nd, 2009

Part 4b of the Ant series expands on Part 4a by adding a Flash UI Component to the SWC. Please review Part 4a before proceeding with this tutorial.

1. Download tutorial files

To begin this tutorial, please make sure you have set up your workspace as suggested in Part 1.

View Demo

Download Source Files

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Building Flash Projects with Ant and Flex Builder – Part 4a

August 2nd, 2009

First off, if you’ve been waiting for this installment of my series of tutorials on Ant, I offer my sincere apologies. I’ve been sidetracked by iPhone development and haven’t been able to find time to finish off these tutorials. As promised, here’s a follow up to my previous tutorials.

In Part 4a, I shall show you how to compile a Flash library symbol as a SWC, add this SWC to your Actionscript classpath and compile your application with the Flex MXMLC compiler.

1. Download tutorial files

To begin this tutorial, please make sure you have set up your workspace as suggested in Part 1.

View Demo

Download Source Files

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Thoughts about Adobe’s announcements today

February 17th, 2009

Adobe announced at the GSMA Mobile World Congress that Flash Player 10 will be available on smartphones running Windows Mobile, Google’s Android, Nokia S60/Symbian, and the new Palm operating systems by early 2010.

What does this mean for Flash and Flex developers? It means that we can finally use the same tools that we use to develop our Flash and Flex applications, be it the Flash IDE, Flex Builder, FDT/Eclipse or Flash Develop, and writing Actionscript 3 code to build apps that will run on mobile handsets that support Flash Player 10. No longer are we restricted to the limited features of FlashLite and the Actionscript 2 language. I expect to see an explosion of developers from within the Flash and Flex communities jump on board the mobile bandwagon in 2010.

In addition to the Flash Player 10 announcement, Adobe in partnership with Nokia, also announced the $10 Million Open Screen Project Fund. The Open Screen Project Fund encourages the use of Adobe tools and existing developer skills to create exciting and unique Flash applications for millions of Nokia devices. With the widespread adoption of Flash Player 10 in the mobile world, this should help solidify Flash as the ubiquitous platform for mobile development.

Naturally, there will always be the Flash haters who prefer to run native apps and live in a Flash-free world. And then there’s the iPhone, which is a subject better left for another day.

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