Archive for the ‘Flash’ Category

A Robotlegs Flash Site Tutorial

Monday, March 29th, 2010

Robotlegs is a light-weight, pure AS3 micro-architecture that has developed some intense devotion amongst the Flash community recently. Created by Shaun Smith, it provides a mechanism for wiring your objects together in a decoupled way, and through the use of automated metadata based dependency injection, Robotlegs removes boilerplate code in an application.
If you’re familiar [...]

Building Flash Projects with Ant and Flex Builder – Part 5

Thursday, November 26th, 2009

In this final installment of my series of tutorials on using Ant with Flex Builder, I’ll show you how to create a Preloader asset in the Flash IDE and export that as a SWC to be used in your Actionscript source code.
1. Download tutorial files
To begin this tutorial, please make sure you have set up [...]

Building Flash Projects with Ant and Flex Builder – Part 4b

Sunday, August 2nd, 2009

Part 4b of the Ant series expands on Part 4a by adding a Flash UI Component to the SWC. Please review Part 4a before proceeding with this tutorial.
1. Download tutorial files
To begin this tutorial, please make sure you have set up your workspace as suggested in Part 1.
View Demo
Download Source Files

Building Flash Projects with Ant and Flex Builder – Part 4a

Sunday, August 2nd, 2009

First off, if you’ve been waiting for this installment of my series of tutorials on Ant, I offer my sincere apologies. I’ve been sidetracked by iPhone development and haven’t been able to find time to finish off these tutorials. As promised, here’s a follow up to my previous tutorials.
In Part 4a, I shall show you [...]

Thoughts about Adobe’s announcements today

Tuesday, February 17th, 2009

Adobe announced at the GSMA Mobile World Congress that Flash Player 10 will be available on smartphones running Windows Mobile, Google’s Android, Nokia S60/Symbian, and the new Palm operating systems by early 2010.
What does this mean for Flash and Flex developers? It means that we can finally use the same tools that we use [...]