<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How to compile an AS3 Project with FDT</title>
	<atom:link href="http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/feed/" rel="self" type="application/rss+xml" />
	<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/</link>
	<description>adventures in code</description>
	<lastBuildDate>Wed, 28 Jul 2010 23:34:41 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Fixing the security sandbox issue in FDT 4 Milestone 2 &#8211; flash tekkie</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-1129</link>
		<dc:creator>Fixing the security sandbox issue in FDT 4 Milestone 2 &#8211; flash tekkie</dc:creator>
		<pubDate>Wed, 26 May 2010 14:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-1129</guid>
		<description>[...] How to compile an AS3 Project with FDT [...]</description>
		<content:encoded><![CDATA[<p>[...] How to compile an AS3 Project with FDT [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2009-02-20 at adam hoyle presents suckmypixel</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-398</link>
		<dc:creator>links for 2009-02-20 at adam hoyle presents suckmypixel</dc:creator>
		<pubDate>Fri, 20 Feb 2009 12:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-398</guid>
		<description>[...] How to compile an AS3 Project with FDT &#124; hubflanger.com &#124; adventures in code (tags: flex actionscript tutorial eclipse fdt) [...]</description>
		<content:encoded><![CDATA[<p>[...] How to compile an AS3 Project with FDT | hubflanger.com | adventures in code (tags: flex actionscript tutorial eclipse fdt) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vlad</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-262</link>
		<dc:creator>Vlad</dc:creator>
		<pubDate>Tue, 14 Oct 2008 12:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-262</guid>
		<description>Peng,
thank you for the tutorial ! 
Also it is very interesting to read about compilation with including an .fla.
Thank you in advance.
Vlad</description>
		<content:encoded><![CDATA[<p>Peng,<br />
thank you for the tutorial !<br />
Also it is very interesting to read about compilation with including an .fla.<br />
Thank you in advance.<br />
Vlad</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BubbleBoy</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-247</link>
		<dc:creator>BubbleBoy</dc:creator>
		<pubDate>Sat, 27 Sep 2008 15:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-247</guid>
		<description>Ok! Looking forward to it! As I said, I was wondering if it is possible compile without using the Flash IDE, directly from Eclipse/FDT (while linking my .fla or corresponding .swc).</description>
		<content:encoded><![CDATA[<p>Ok! Looking forward to it! As I said, I was wondering if it is possible compile without using the Flash IDE, directly from Eclipse/FDT (while linking my .fla or corresponding .swc).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peng</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-243</link>
		<dc:creator>Peng</dc:creator>
		<pubDate>Thu, 18 Sep 2008 15:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-243</guid>
		<description>Thanks for your comments BubbleBoy. This tutorial was specifically written for people who wish to compile in the FDT environment without using the Flash IDE. In an upcoming tutorial, I will demonstrate how you can compile with the Flash IDE using ANT.</description>
		<content:encoded><![CDATA[<p>Thanks for your comments BubbleBoy. This tutorial was specifically written for people who wish to compile in the FDT environment without using the Flash IDE. In an upcoming tutorial, I will demonstrate how you can compile with the Flash IDE using ANT.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BubbleBoy</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-241</link>
		<dc:creator>BubbleBoy</dc:creator>
		<pubDate>Tue, 16 Sep 2008 15:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-241</guid>
		<description>this is excellent! anyone know if it is possible to include an .fla in the FDT compilation? i have not been able to do this, and i suspect it is impossible? (i.e. not create an fla, but link it in the compilation process). I am using the CS3 Flash authoring tool to draw and layout my document class. Is it possible to compile this using FDT?</description>
		<content:encoded><![CDATA[<p>this is excellent! anyone know if it is possible to include an .fla in the FDT compilation? i have not been able to do this, and i suspect it is impossible? (i.e. not create an fla, but link it in the compilation process). I am using the CS3 Flash authoring tool to draw and layout my document class. Is it possible to compile this using FDT?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BubbleBoy</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-239</link>
		<dc:creator>BubbleBoy</dc:creator>
		<pubDate>Sun, 14 Sep 2008 20:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-239</guid>
		<description>Great tutorial! i have been looking for this for a long time! 

your tutorial works fine, but i have one step left. i want to use/link an .fla also when i compile (an fla which contains two scenes and links all my classes). do you know how to do this? or should I compile it in the authoring tool and then link the .swc? If so, how do I do that?</description>
		<content:encoded><![CDATA[<p>Great tutorial! i have been looking for this for a long time! </p>
<p>your tutorial works fine, but i have one step left. i want to use/link an .fla also when i compile (an fla which contains two scenes and links all my classes). do you know how to do this? or should I compile it in the authoring tool and then link the .swc? If so, how do I do that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peng</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-237</link>
		<dc:creator>Peng</dc:creator>
		<pubDate>Tue, 02 Sep 2008 15:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-237</guid>
		<description>Casey,
The compiler directives can be set in the Run Configurations panel (Document class-&gt;right-click-&gt;Run As-&gt;Run Configurations-&gt;Compiler Arguments tab).</description>
		<content:encoded><![CDATA[<p>Casey,<br />
The compiler directives can be set in the Run Configurations panel (Document class->right-click->Run As->Run Configurations->Compiler Arguments tab).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peng</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-236</link>
		<dc:creator>Peng</dc:creator>
		<pubDate>Tue, 02 Sep 2008 14:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-236</guid>
		<description>Starpause,
Make sure that the FDT-&gt;Core Library setting and your Project Properties are set to Pure_AS3_Flex_3_0 and not Flex_3_SDK. Setting it to Flex_3_SDK will cause the compiler to look for the playerglobal.swc in the wrong place.</description>
		<content:encoded><![CDATA[<p>Starpause,<br />
Make sure that the FDT->Core Library setting and your Project Properties are set to Pure_AS3_Flex_3_0 and not Flex_3_SDK. Setting it to Flex_3_SDK will cause the compiler to look for the playerglobal.swc in the wrong place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Casey</title>
		<link>http://hubflanger.com/how-to-compile-an-as3-project-with-fdt/comment-page-1/#comment-231</link>
		<dc:creator>Casey</dc:creator>
		<pubDate>Sun, 31 Aug 2008 11:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://hubflanger.com/?p=38#comment-231</guid>
		<description>This is a great tutorial.  I&#039;ve been trying to figure out how to do this for a long time and it got me over the hump.  My question is, how do you set things like the stage width and height, background color and framerate.  I tried using  

[SWF ( width = &#039;550&#039;, height = &#039;400&#039;, backgroundColor = &#039;#cccccc&#039;,
 frameRate = &#039;15&#039; ) ] 

but it doesn&#039;t seem to work.  I placed it after my import statements and before the class declaration.

Casey</description>
		<content:encoded><![CDATA[<p>This is a great tutorial.  I&#8217;ve been trying to figure out how to do this for a long time and it got me over the hump.  My question is, how do you set things like the stage width and height, background color and framerate.  I tried using  </p>
<p>[SWF ( width = '550', height = '400', backgroundColor = '#cccccc',<br />
 frameRate = '15' ) ] </p>
<p>but it doesn&#8217;t seem to work.  I placed it after my import statements and before the class declaration.</p>
<p>Casey</p>
]]></content:encoded>
	</item>
</channel>
</rss>
